Obviously Frogster Interactive had a good starting of its new free-to-play MMORPG Runes of Magic. They announced that over 100,000 charactors were created, the first day of its open beta test. Can't wait to see how this game perform? MMOsite Write Club's member Andaleon brought us a Runes of Magic review. Enjoy it!
Strap thine armor and sharpen thy sword! Embark on a journey of discovery and peril in this recently opened MMORPG, Runes of Magic. The medieval lands of Taborea await thee!
Epochs of Lore
Runes of Magic has an in-depth lore that takes you back to the time of Taborea's creation. It all started when Ayvenas created a book in the shape of the world and recorded the origin of life. This was known to be Taborea. Taborea and the inhabitants underwent many different changes, good and bad, as millennia passed by. Each chapter of the book was called an "Age," and further subdivided into Epochs. The inhabitants fell and rose time and again because of their advancements, failures and sins. This is until we reach Taborea's epoch of discovery, the game's setting and timeline. This is an era filled with uncharted lands, monsters, and numerous discoveries waiting to be revealed. And that's where your journey begins.
Runes of Magic has top-notch visuals. Maps are highly detailed, from the wee little grasslands to enormous stone and marble cities. Day and night effects are amazingly portrayed, having beautiful skies from dusk 'til dawn. Every area is eye candy. The sparkle of crystals and water, the lush greens of Taborea's flora, and every single area in the game is worth exploring and discovering. Taborea's audio nuances give justice to every environment you explore. Calm and fierce tones blend together in harmony with the world you are in. There are times when the music is inappropriate for battle, however, especially when traversing the green, peaceful lands (usually having the calmer tones). You might also experience deafening silence in-game, since some or most of the BGMs don't loop automatically after playing.
You may encounter NPCs and monsters of the same models along the way. Repaints, resized and renamed monsters from other maps may be derived from the monsters of the lower-level maps. There are elite and boss monsters having unique appearances, thankfully. And other quest-giving NPCs have their own model, distinguishing them from the other town locals.